GDC is behind us now. We’ve all heard so much talk about the future of video games that it’s beginning to frazzle and run together. So many things, new developments and new ideas and new technology, all in the milieu of rapid political and social change. The idea of predicting the future seem hairy at best. There’s all these factors at work here, and somehow they’ll play off each other. So what are some of the issues and developing trends we’re facing?
We’ve heard many words about procedural game design, player-created content populating the massive environments. There’s that group of people off shouting about middleware and open source gaming cutting the costs that everyone says is gonna blow open with the next generation. Meanwhile, there’s real good reason to look at unionizing the big publishers, but that’s just gonna blow the costs up even more. At least unionization would create some real financial incentives for a growing independant games industry. Next thing you know you’re not a “real” gamer unless you eschew everything from EA “because it’s over-produced crap” and the “artistry” is entirely to be found in indie games. Indie gamers start thinking of GameSpot what indie rockers think of MTV– something for the uninformed masses. Maybe GameSpot is smart enough to capture the zeitgeist and they’ll have an “indie” subsite, maybe not. Regardless, the split between casual and hardcore gamers has already begun. A few years ago, you could reasonably purchase every truly fantastic game, and lots of us did. Yeah, myself included. That is no longer a possibility. You couldn’t play them all. You probably can’t afford to play them all. We’ve got a situation where people are increasingly having to decide where to put their money.